Citizen Sleeper, from the creator of In Other Waters and featuring amazing character artwork by Guillaume Singelin is a narrative RPG set within Erlin’s Eye. The space station is home to thousands seeking to live in an interstellar , capitalist society.
The company wants to return the sleeper you were. It’s a digitalized human consciousness trapped in an artificial body. You are thrown into the unfamiliar and vibrant residents of the Eye and you must establish friendships, earn the respect of others, and traverse the diverse factions of this enigmatic city, in order to survive to see the next chapter.
A disused station at the edges of a problem system. It’s deteriorated and chaotic yet living. Now it is held together through anarchic alliances, loose factions and a shared determination to break free of the gravity of corporate control.
Each day, you wake up and determine what to do with the time. Work in the yard and take a short bar shift. Search the markets for rare items or just grab some food from the streets. It is possible to make or break alliances. Locate the truth. Avoid those who are after you. Be prepared to endure and thrive, one cycle at each cycle.
Individuals from all walks of life can be found at the station to try get to become famous. Salvagers, engineers, hackers and bartenders, each has a history that led them to the station. Decide which ones you’d like to support and you’ll shape the future of your life.
Infiltrate the station’s cloud and gain access to decades of digital files, explore new areas , and uncover the secrets. You have the power to alter your fate. If you are willing to explore the stations’ network, you’ll find the possibility of uncovering corporate secrets and AIs that could be employed against your.
According to Essen-Arp, you’re only property to them, another asset of a portfolio of assets stretching across the sky. The product of an abusive system, in the world where human progress is marred by exploitation and extraction. The oppressors of your body, and find your way through this richly imagined world of sci-fi, which examines the notions of the individual, freedom, identity Precarity, identity, and precarity.
Each cycle, you have to roll your dice. They can be assigned for any of the options available to the station. You decide which actions you will take to influence the lives and future of people around you.
The clocks monitor your activities and the actions of others across the station. Starting with becoming a local in Overlook Bar to becoming a local at Overlook Bar to protecting a friend from Yatagan enforcers, the clocks let you to keep track of your personal growth and impact that you can exert on the world surrounding your.
Explore the world, not just quests, permitting you to select and decide on the narratives and the activities which are important to you. While you’re doing this and develop the character’s five talents (Engineer, Interface, Endureand Intuit, and Engage) which will allow you to unlock rewards and rewards that mirror and change how you choose to experience life in the present.